About Us

Scarlet City Studios is a small New Zealand-based gaming studio with an epic goal: to take the greatest story ever told and re-tell it for a digital generation. Established in 2012 to advance the historic mission of a postal Sunday school ministry, Scarlet City took the grand tale of the Bible and reimagined it as a steampunk, allegorical story that would be entertaining, educational, formational and creative. With the launch of The Aetherlight: Chronicles of the Resistance, the studio’s ongoing mission is to tell great stories, nurture genuine innovation, and foster rich encounters.

Our Team

  • Carl Becker
    Carl Becker CEO

    Carl’s lifelong passion for education has been matched only by his enthusiasm for good theology, and his vision for a renewed appreciation for the story of God as revealed in the Bible. He’s had a 25-year career in state education and continues to consult for Christian schools. He’s also spent many years serving in church ministry. As founding CEO, Carl’s passions and his vision converge in The Aetherlight.

  • Tim Cleary
    Tim Cleary Worldbuilder
    Sales & Marketing

    Tim has been writing all his life, but it wasn’t until his imagination was captured by C.S. Lewis’s Narnia chronicles that his mind turned to building worlds and playing with ideas. Tim’s story of a deposed king sheltering in a cave was the seed that gave Aethasia life, and through The Aetherlight Tim has sought to capture a new generation of kids through the power of story and gaming.

  • Paul Abrahams
    Paul Abrahams Product Manager

    Paul has been designing games since he was 7, and was programming them even earlier. Driven by a belief that games uniquely communicate truths by getting a player to feel and experience them (even before they fully understand them), he is passionate about creating games that are fun but also meaningful – and which (as in The Aetherlight) help players participate in the complexities and mysteries of the Christian story.

  • Brook Warner
    Brook Warner Executive Producer

    Brook is a learner and a thinker who loves to help bring about change. He has an MSc from Auckland University and a Grad Diploma in Applied Theology from Carey Baptist College. This interface of science and theology underscores his passion for systems, processes, people and strategy – all of which are vital for his role as Producer, which is about overseeing the team and keeping the project on schedule.

  • Andrew Amundrud
    Andrew Amundrud Art Lead

    Andrew hails from cold Canadian winters to share in his knowledge of video game art, his passion for the relevance of the Bible, and his appreciation of warmer climates. He enjoys problem solving, developing efficient work strategies, and spending time with his wife and children. When he’s not at work you can sometimes find him reading a book or peering through a telescope.

  • Richard Lemmens
    Richard Lemmens Lead Concept Artist

    Richard grew up reading Asterix and Obelix, Tin Tin and The Illustrated Bible, so he knows a good picture can add a thousand words to a good narrative. After spending years drawing in the back of his school books, he went to Freelance Animation College NZ and earned a Diploma in 2D animation. He went on to a job as a computer game concept artist for a Children’s Virtual World and is a published comic strip artist. In his spare time he is an amateur stand up comedian and hopes one day everyone else will get the joke

  • Delianna Tan
    Delianna Tan 3D Artist & Animator

    Del’s passion for art and animation began in her childhood through Disney and Pixar movies. Her brothers however had other interests and eventually every screen in their home was for playing games. This childhood launched Del on the path to study Digital Design at AUT, where she graduated in 2013. As you can imagine, she is uniquely suited to interning here at Scarlet City Studios, where she specialises in Animation, 3D Modelling and 2D Art. Contrary to popular belief, Del was not named after her laptop.

  • Josh Rawlings
    Josh Rawlings 3D Artist

    Growing up, Josh spent endless hours playing Sega Megadrive, and when not playing video games, he was drawing and painting the ideas that sprang out of his imagination, inspired by games like Pokemon Red/Silver and Final Fantasy. Josh wanted to make spaces that fuel people’s imaginations as well as enable them to experience magical places like those from his childhood. Art literally oozes out of Josh – he even wrote a 6000 word essay at university on the hand-painted texturing style!


  • Kimleng Cheav
    Kimleng Cheav UI Artist

    Playing games as a child, Kimleng was captivated and immersed within stories, characters and environments. The thought that everything he was experiencing in this game had come from someone’s mind inspired him to create himself. Kimleng dreamt of using his own imagination to create and inspire others as well. When not creating art, Kimleng can be summed up by the following loves: dragons, martial arts, green tea and eating chicken.

  • Eric Huang
    Eric Huang 3D Artist

    Gaming has been a huge part of Eric’s life since he was a little kid playing Street Fighter. Nowadays, he spends a lot of his spare time playing League of Legends and Counter Strike, and as such he is fully aware of the impact that gaming has on today’s youth. He has worked with a range of different 3D art styles, but hand painted textures are a personal favourite. When not gaming,  he loves using his imagination to draw new and unique things that no one has seen before.

  • Paul Dunn
    Paul Dunn Narrative Designer

    Paul loves words. For him there is something special about shaping just the right phrases to communicate truth in ways others can grasp. He has degrees in both Theology and Media Studies and has refined his craft across several vocations over a number of years. Paul is a movie buff and gamer, and fell in love with steampunk genre from the first moment he discovered it. He is extending his writing experience now into the field of game design, exploring where story and play converge to make an experience richer.

  • Mike Haught
    Mike Haught Game Designer

    Mike has a passion for history and finding out how everything connects together. From an early age to today, Mike designs board games, card games, and miniature games to explore and learn about the world around him and to have fun with friends and family. He believes that games should tell stories and that players should walk away from them having overcome challenges as well as have had an enjoyable experience. Mike’s journey has brought him from his native USA to New Zealand in 2007, where he has joined the team at Scarlet City Studios in 2015.

  • Philippa Isom
    Philippa Isom Community Manager & Game Learning Activator

    Philippa is a teacher who is passionate about education, theology, and 21st century pedagogy. She loves the intermediate age group – children on the cusp of adolescence keen to learn lots about the world and their place in it.  Philippa was recently awarded the position of Apple Distinguished Educator – an acknowledgment of excellence in forward thinking classroom practice.

  • Stephen Karpinskyj
    Stephen Karpinskyj Lead Developer

    Stephen is a passionate game developer from Australia, eager to create new and surprising types of games. Delighted by the prospect of helping more people understand God and his work in the world, he is excited that his programming and Unity skills can be put to good use at Scarlet City. Stephen’s favourite games are those he played when he was young and he hopes The Aetherlight will become something that others will form fond memories of as well.

  • Ben Visser
    Ben Visser Client Side Developer
    Ben has a true passion for game development and is in constant pursuit of betterment in all things gaming related. Ben studied at Waikato University for four years to earn a Bachelor of Computer and Mathematical Science (first class) with a focus on UX (user experience) and formal modelling. Trained with an object orientated background; Ben enjoys both the conceptual ideation and application of the human and technical aspects of game making. When he is not at work Ben loves to run the mean streets of Mt Eden.
  • Weber Li
    Weber Li Server Side Developer

    Weber Li was born in Taiwan, in a family that was full of puzzle games and logic toys. This shaped him to like solving problems and finding answers – eventually he studied Computer System Engineering at the University of Auckland. After he graduated in 2011, he started his first job at Outsmart Ltd as a software developer. As a Christian, he always wants to work for his beliefs and decided to join the team after knowing the purpose of the studio. In his spare time, he likes to compose music, write musical dramas and play ‘creative’ games.

  • Alistair O’Brien
    Alistair O’Brien Technical Artist

    Alistair has always loved playing and creating games, whether they be board games, video games or completely imagination driven games. He has developed a deep interest in both the technical and artistic components of game development and is always learning new techniques for creating games and experiences. He started as an intern at Scarlet City Studios after graduating from a Digital Design degree at AUT.

  • Craig Warne
    Craig Warne Sound Designer

    Craig has been making and recording musical noises since he was a lad. He received a BMus with Honours majoring in jazz piano from Massey University but has always aimed to listen, write and play music in every situation possible from grooving club music to string quartets to heavy rock bands. Craig has a particular interest in the unique and increasingly sophisticated role of audio in games, and is excited to be telling God’s story through the music and sound design of The Aetherlight. When not dabbling in audio-related things, he enjoys taking his wife out for fancy dinners, or attempting to cook them at home.

  • James Brunskill
    James Brunskill Operations Engineer

    James has been fascinated with computers ever since his Dad came home with a Amstrad PCW. James soon learned how to type the commands necessary to active the game ‘Test Drive’ and was soon hooked. This passion lead James to study Computer Science at The University of Waikato, graduating in 2003. Since then he worked as a computer programmer and SysAdmin for various companies, including Fonterra. When not in front of a glowing screen, James likes to make things out of old pallets, play board games, and even enjoys the odd run.

  • Lance Donnell
    Lance Donnell Quest Programmer

    At a young age Lance was utilising the many iterations of RPG Maker to formulate easy-to-create video games for him and his friends. By this time he’d already garnered many accolades in games; from beating Sephiroth in the centre of the planet thereby averting global destruction, to defeating Sarevok under Baldur’s Gate and preventing civil war. After getting in touch with Scarlet City Studios, and explaining his passion for gaming and creation, the team was persuaded to hire him to test their visionary game. He currently works at beating up automatons for a living and spending any spare time he can find studying to create games. So really, things haven’t changed all that much.

  • Elizabeth Baillie
    Elizabeth Baillie Admin Assistant

    Elizabeth is the ‘student co-ordinator’ for the postal and email Bible lessons, and has been working in the PSSM office for over 20yrs. Her current role is mainly co-ordinating with the students and volunteer markers of the monthly Bible lessons (sent out by email or post) – answering their letters and emails, editing and preparing the lessons for printing each month, and keeping all their computer records up to date.

  • David Williams
    David Williams Theologian at Large

    David Williams is an accomplished writer and academic. Williams began his career as a journalist before earning his PhD in Theology. During his tenure as Professor at Laidlaw College, in Auckland, New Zealand, Williams has designed a new counseling degree program. In 2010, Williams left academia to return to publishing. He launched The Garden, a new monthly news magazine delivered free to 20,000+ homes in the Mt Eden area, a suburb of Auckland. He also consults and speaks on topics of communication, human relationships, epistemology and theology.

  • Sam Kim
    Sam Kim Promotional Artist

    When Sam was a kid his brother and him didn’t have many toys. As a substitute he would draw out their favourite characters and monsters and they would play with the paper cut-outs of those drawings. Years later, after completing school and studying graphic design at university, he has set out to create his own characters, worlds and stories for others to enjoy.

  • Cory Abbott
    Cory Abbott Customer Support Agent

    Playing games like Jazz Jackrabbit, Hocus Pocus and World of Warcraft really made an impression on Cory when he was younger, especially the social aspects of gaming. Running his own raiding guild and guild website really highlighted to Cory how much he actually likes being a part of a community and socializing with people. Being a Customer Support Agent at Scarlet City Studios, Cory gets the opportunity to help players with their problems and provide a great social community for them, much like the one he was so lucky to be apart of in his younger years.


  • Mila Miranda-Dukoski
    Mila Miranda-Dukoski Senior Producer

    Mila holds the highest number of academic accomplishments and research awards in the studio, including a PhD in Behaviour Analysis and a SABA Experimental Analysis of Behavior Fellowship. Her first gaming experience was Pokemon Blue for Gameboy in the 90s and now she is in charge of the Museum of the Bible project, the most technologically advanced museum in the world. Years of experience in user behaviour and user experience analyses, enables her to create a positive and efficient working environment in her team of artists, developers and content writers.

  • Ryan McKindle
    Ryan McKindle QA Lead

    Ryan joined the studio from way up in the north of England where the locals are called ‘Geordies’.  He has a varied background in video game testing, from working on several of the LEGO games at Tt Games to working on Tom Clancy’s The Division, plus the Underground Expansion working at the Ubisoft Reflections studio, and many prototypes behind the scenes.  Ryan grew up as a hand-me-down gamer, never having the latest games or consoles.  Due to this he was able to find a real love of charming visuals & unique game mechanics and now has a real fired-up love of indie gaming.  In his spare time he is designing his own games, does 3D modelling and animation, and drinks copious amounts of tea.