About Us

Scarlet City Studios is a small New Zealand-based gaming studio with an epic goal: to take the greatest story ever told and re-tell it for a digital generation. Established in 2012 to advance the historic mission of a postal Sunday school ministry, Scarlet City took the grand tale of the Bible and reimagined it as a steampunk, allegorical story that would be entertaining, educational, formational and creative. With the launch of The Aetherlight: Chronicles of the Resistance, the studio’s ongoing mission is to tell great stories, nurture genuine innovation, and foster rich encounters.

Our Team

  • Carl Becker
    Carl Becker CEO

    Carl’s lifelong passion for education has been matched only by his enthusiasm for good theology, and his vision for a renewed appreciation for the story of God as revealed in the Bible. He’s had a 25-year career in state education and continues to consult for Christian schools. He’s also spent many years serving in church ministry. As founding CEO, Carl’s passions and his vision converge in The Aetherlight.

  • Tim Cleary
    Tim Cleary Worldbuilder
    Sales & Marketing

    Tim has been writing all his life, but it wasn’t until his imagination was captured by C.S. Lewis’s Narnia chronicles that his mind turned to building worlds and playing with ideas. Tim’s story of a deposed king sheltering in a cave was the seed that gave Aethasia life, and through The Aetherlight Tim has sought to capture a new generation of kids through the power of story and gaming.

  • Paul Abrahams
    Paul Abrahams Product Manager

    Paul has been designing games since he was 7, and was programming them even earlier. Driven by a belief that games uniquely communicate truths by getting a player to feel and experience them (even before they fully understand them), he is passionate about creating games that are fun but also meaningful – and which (as in The Aetherlight) help players participate in the complexities and mysteries of the Christian story.

  • Brook Warner
    Brook Warner Executive Producer

    Brook is a learner and a thinker who loves to help bring about change. He has an MSc from Auckland University and a Grad Diploma in Applied Theology from Carey Baptist College. This interface of science and theology underscores his passion for systems, processes, people and strategy – all of which are vital for his role as Producer, which is about overseeing the team and keeping the project on schedule.

  • Kimleng Cheav
    Kimleng Cheav UI Artist

    Playing games as a child, Kimleng was captivated and immersed within stories, characters and environments. The thought that everything he was experiencing in this game had come from someone’s mind inspired him to create himself. Kimleng dreamt of using his own imagination to create and inspire others as well. When not creating art, Kimleng can be summed up by the following loves: dragons, martial arts, green tea and eating chicken.

  • Mike Haught
    Mike Haught Game Designer

    Mike has a passion for history and finding out how everything connects together. From an early age to today, Mike designs board games, card games, and miniature games to explore and learn about the world around him and to have fun with friends and family. He believes that games should tell stories and that players should walk away from them having overcome challenges as well as have had an enjoyable experience. Mike’s journey has brought him from his native USA to New Zealand in 2007, where he has joined the team at Scarlet City Studios in 2015.

  • Craig Warne
    Craig Warne Sound Designer

    Craig has been making and recording musical noises since he was a lad. He received a BMus with Honours majoring in jazz piano from Massey University but has always aimed to listen, write and play music in every situation possible from grooving club music to string quartets to heavy rock bands. Craig has a particular interest in the unique and increasingly sophisticated role of audio in games, and is excited to be telling God’s story through the music and sound design of The Aetherlight. When not dabbling in audio-related things, he enjoys taking his wife out for fancy dinners, or attempting to cook them at home.

  • James Brunskill
    James Brunskill Operations Engineer

    James has been fascinated with computers ever since his Dad came home with a Amstrad PCW. James soon learned how to type the commands necessary to active the game ‘Test Drive’ and was soon hooked. This passion lead James to study Computer Science at The University of Waikato, graduating in 2003. Since then he worked as a computer programmer and SysAdmin for various companies, including Fonterra. When not in front of a glowing screen, James likes to make things out of old pallets, play board games, and even enjoys the odd run.

  • Lance Donnell
    Lance Donnell Quest Programmer

    At a young age Lance was utilising the many iterations of RPG Maker to formulate easy-to-create video games for him and his friends. By this time he’d already garnered many accolades in games; from beating Sephiroth in the centre of the planet thereby averting global destruction, to defeating Sarevok under Baldur’s Gate and preventing civil war. After getting in touch with Scarlet City Studios, and explaining his passion for gaming and creation, the team was persuaded to hire him to test their visionary game. He currently works at beating up automatons for a living and spending any spare time he can find studying to create games. So really, things haven’t changed all that much.

  • David Williams
    David Williams Theologian at Large

    David Williams is an accomplished writer and academic. Williams began his career as a journalist before earning his PhD in Theology. During his tenure as Professor at Laidlaw College, in Auckland, New Zealand, Williams has designed a new counseling degree program. In 2010, Williams left academia to return to publishing. He launched The Garden, a new monthly news magazine delivered free to 20,000+ homes in the Mt Eden area, a suburb of Auckland. He also consults and speaks on topics of communication, human relationships, epistemology and theology.

  • Sam Kim
    Sam Kim Promotional Artist

    When Sam was a kid his brother and him didn’t have many toys. As a substitute he would draw out their favourite characters and monsters and they would play with the paper cut-outs of those drawings. Years later, after completing school and studying graphic design at university, he has set out to create his own characters, worlds and stories for others to enjoy.

  • Cory Abbott
    Cory Abbott Customer Support Agent

    Playing games like Jazz Jackrabbit, Hocus Pocus and World of Warcraft really made an impression on Cory when he was younger, especially the social aspects of gaming. Running his own raiding guild and guild website really highlighted to Cory how much he actually likes being a part of a community and socializing with people. Being a Customer Support Agent at Scarlet City Studios, Cory gets the opportunity to help players with their problems and provide a great social community for them, much like the one he was so lucky to be apart of in his younger years.


  • Jeff Ortiga
    Jeff Ortiga Senior Developer

    Jeff has been developing games for 9 years, with a strong focus on mobile games in Unity. Originally from the Philippines, Jeff is enjoying New Zealand and working with the Scarlet City team.

  • Fernando Ribeiro
    Fernando Ribeiro Graphics Programmer

    Fernando brings a wealth of experience in VFX, animation, and shaders to the team. Experienced in television work in his native Brazil and also cutting edge VR with some of the biggest names in the field (cough, Facebook, cough). Adding life to great game art is more than what he does, it’s his calling.